2019년 4월 13일 토요일

# 랜덤으로 아이템 획득하기 C#버전

참고한 문서 :  http://www.vcskicks.com/random-element.php
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
private struct ItemProbability
{
    public GAME_ITEM_TYPE itemType;
    public float probablility;
    public ItemProbability(GAME_ITEM_TYPE itemType, float prob)
    {
        this.itemType = itemType;
        probablility = prob;
    }
}

itemsProbability = new ItemProbability[2];
itemsProbability[0] = new ItemProbability(GAME_ITEM_TYPE.COIN_SCORE_UP, 15);
itemsProbability[1] = new ItemProbability(GAME_ITEM_TYPE.NONE, 85);

private AGameItem GetRandomItem()
{
    GAME_ITEM_TYPE seletedItem = GAME_ITEM_TYPE.NONE;
    Random.InitState(System.DateTime.Now.Millisecond);
    float randVal = Random.Range(1.0f, 100.0f);
    float cumulative = 0.0f;
    for (int idx = 0; idx < itemsProbability.Length; idx++)
    {
        cumulative += itemsProbability[idx].probablility;
        if (randVal < cumulative)
        {
            seletedItem = itemsProbability[idx].itemType;
            break;
        }
    }
    return GameSpawner.singleton.GetOneGameItem(seletedItem);
}

댓글 없음:

댓글 쓰기