1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | using UnityEngine; using System.Collections; /// <summary> /// Fisher–Yates shuffle 알고리즘을 이용한 셔플. /// </summary> public static class Utility { public static T[] ShuffleArray<T>(T[] arr, int seed) { System.Random rand = new System.Random(seed); for(int idx = 0; idx < arr.Length-1; idx++) { int randNum = rand.Next(0, arr.Length); T tmp = arr[randNum]; arr[randNum] = arr[idx]; arr[idx] = tmp; } return arr; } } |
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